(Menus = 8) The game loads fast and lets you select a quick 1 or 2-player game with randomly cycling cars and levels without fuss. It can pick up on your errors or alternately can mess up and kill itself on its own, just like real human opponents. (Friendly AI = none) (Enemy AI = 9) It appears to be really good when I’ve played against the computer. Cars vary significantly in speed, center of gravity, and special features (like a dump truck that ejects obstacles and a tank that intermittently fires its cannon). It’s a blend of randomness and control that illustrates how well-programmed physics can make a game infinitely replayable. (Physics = 10) The exact movement of each car is a physics-calculated result of starting momentum, how long you have held down an accelerate button to the microsecond, the car model, and the angle and friction of the surface you’re driving on. Still, in 2-player mode it works a little better on an iPad than an iPhone for space reasons. (Camera = 8) 2 buttons per player at the bottom is probably the best setup imaginable to avoid obscuring the screen with fingers. Any other buttons, like tilt controls, would have merely complicated things. That’s perfect for a touchpad game, and for a multiplayer game where the concept and execution must be instantly understood by a random friend. Each player has two buttons: accelerate Left and accelerate Right.
![drive ahead best cars drive ahead best cars](https://wallpapershome.com/images/wallpapers/lamborghini-murcielago-3840x2160-supercar-brown-frankfurt-2015-7377.jpg)
The goal is to drive onto the head of the other player's car while protecting your own. (Plot = none) (100% 2D Driving = 10) Drive Ahead is a perfect example of how simple controls translate into a deep experience.
![drive ahead best cars drive ahead best cars](https://i.ytimg.com/vi/2tyzm9v76ZI/maxresdefault.jpg)
(Sound Effects = 7) (Voice Acting = none) (Physics = 9) 2D physics abound as you drive over moving obstacles and tilting platforms. (Visual aesthetics = 4) It mostly works, but the pixels can make it hard to distinguish the character’s helmets (the targets) from the rest of the cars at a glance, particularly since the cars and helmets change randomly each level (in most modes). There's a really cool feature that lets you watch a replay after each match and even upload that replay to Youtube. There's a really cool A 1- or 2-player 2D physics-based car combat game. A 1- or 2-player 2D physics-based car combat game.